Mharius Skjem wrote:Indahmawar Fazmarai wrote:Paula Myok wrote:Is there a statistics graph or info for the number of players online over time for the Tranquility server??
Yes there is, as was pointed above. Server population has stuck at 2008 levels after dropping 25% compared to last year, but the good news are that it is holding there rather than keep shrinking.

I wonder how much of the present population of eve are long term players that had emotionally invested themselves in the game before 2008 which is roughly when I joined.
In other words has the game churned the newer players that have been attracted by all of the gimmicks of recent years, or if not what proportion of them have stuck around.
Eve does feel like it has a very old fan base in terms of player retention (not chronological age).
I guess what I am asking is, has ccps marketing efforts been a complete waste since 2008 as my perception is that they've tried to change the nature of the game but the players have resisted change or newer players have been co-opted into the player style and attitudes of the older player base in order to survive, whilst others have churned out of the system.
If people don't stick around I'm glad as this mmo isn't for everyone, the day that it is, it won't be worth playing.
Well, I'm a 2008 veteran who's been playing on and off, and my view is that EVE only appeals to a small minority of people who try it, and of those who feel the appeal, they tend to become long time payaers unless something goes wrong at the beginning.
My experience is that some people will do everything not-PvP for 2-3 years and then they will go away rather than dive into PvP. The last time those people where called to the game was in 2011, and now they are just going away, taking their subscriptions and their new PLEXes with them (less population consuming the same amount of resource for a higher price points to dwindling supply)
CCP's response has been going full speed ahead with PvP ("giving players opportunites" in CCP lingo) which is great for the people who stays for 10 years because they engaged into PvP, but in the process CCP is losing both noobs and PvErs, and CCP is likely to miss that people in the middle term.
It would be sensible to retain the people who pay the game, rather than the people who make CCP so proud, but alas!, CCP is not exactly a competent company, and even competent human beings are prone to cater to what is emotionally loaded rather than agree to unpleasant facts.
Go figure: adding a hundred new Level 4 missions would kick the PCU back to 36,000... but CCP would not feel very proud about it, would them? This game is not WoW! How dare people pay for PvE...!
